Cross-innovation trip to Ars Electronica 2026

Creativity meets robotics

16.03.2026

What happens when humanoid robots don't just work, but feel, play, perform and tell stories? When technology is not just built, but designed? We invite CreativeTech actors from Bavaria to be part of a curated cross-innovation journey to Ars Electronica, one of the world's most important festivals for media art, technology and society.

Ars Electronica is one of the world's leading festivals for art, technology and society. In order to specifically promote networking between the cultural and creative industries, robotics, research and industry, the Cross-Innovation Journey 2026 to Ars Electronica brings together creative tech players from the NPP with robotics companies and representatives from science and research. The aim is to further develop robotics and AI through creative perspectives and promote interdisciplinary cooperation - for new ideas, best practices and innovative partnerships.

The trip is organized by Bayern Innovativ Kreativwirtschaft in cooperation with Ars Electronica and the Bavarian State Ministry of Economic Affairs, Regional Development and Energy (StMWi).

Applications are now open and the deadline for applications is June 10, 2026.

 

When Everyone Wants the Same Thing, But No One Speaks the Same Language

Follow-up report on the “Creativity meets Robotic” cross-innovation trip to Ars Electronica
September 9–11, 2026 | Linz

It all starts with a misunderstanding.

One person is talking about human-robot interaction, another about empathy. The terms could hardly sound more different. For a moment, it seems as though the two people are talking past each other. But then it becomes clear: both are addressing the same question—how technology must be designed so that people trust it and enjoy interacting with it.

It was precisely these kinds of moments that defined the “Creativity meets Robotic” cross-innovation journey, which Bayern Innovativ organized in September 2026 to the Ars Electronica festival in Linz (AT). For three days, robotics companies, creative professionals, universities, researchers, and innovation stakeholders came together. They are all united by an interest in new technologies and their applications. However, their approaches, experiences, and technical jargon differ significantly.

Robotics companies seek technical solutions and ways to build acceptance. CreativeTech stakeholders focus on human perception and experience. Researchers work with models, methods, and findings. Innovation stakeholders think in terms of networks, knowledge transfer, and ecosystems. Even if they do not automatically speak the same language, they all pursue a common goal.

Ars Electronica as a Resonance Space

Ars Electronica was not merely the destination of the journey, but its central resonance space. The exhibits, installations, and performances were not the sole focus in isolation. What mattered most were the conversations they sparked: about technology and trust, about human and robotic capabilities, about art, design, and social responsibility.

The journey was designed as a deliberately structured process. Eight coordinated steps—from the selection of participants through the change of location and the element of surprise to workshops, translation, joint goal-setting, follow-up, and community-building—created the framework for new encounters and shifts in perspective.

“The most exciting ideas emerge at the intersections—in places where you might least expect them. That’s exactly where ComposerMeet comes in. The journey was the perfect sounding board for this.”

Célest Lang

When Technical Terms Become Shared Questions

It became clear in the workshops: Creative Tech not only makes technologies more appealing, but often also more understandable, accessible, and interoperable. The contribution of Creative Tech practitioners doesn’t begin with the visual design of a finished product. It starts with the question of which needs, experiences, and expectations are incorporated into the development process.

While some discussed technical functions and potential applications, others raised questions about trust, perception, and suitability for everyday use. Among other things, the discussion centered on how much “personality” a robot needs for people to want to interact with it, and what safe spaces are needed in a world that is both interconnected and confusing. There was also a discussion about whether machines need a body for us to truly engage with them, or whether a voice, a glance, or a sound is sufficient. Another central question was what makes an object or a machine in a space trustworthy, even before it does anything at all. Finally, the discussion turned to what the “superpowers” of robots are and what special abilities distinguish humans.

At first, the perspectives seemed to be far apart. However, as they worked together, these differences became productive: Engaging with the technical concept of Human-Robot Interaction encouraged the participants to reflect on how closeness, trust, and social presence can be realized in this interaction. Starting from the question of user acceptance, they also developed concrete ideas about how this can be experienced and what emotional and design possibilities arise from it.
The workshops thus became spaces for translation. The participants explained terms from their respective fields, listened to one another, and used these exchanges to develop shared questions. In the process, it became clear time and again that different technical terms often conceal a similar underlying concern.

“What really stuck with me was that almost all the groups independently arrived at the same question: How do people perceive machines? Art, research, and industry converge precisely there.”

David Beyersdorffer, Co-Founder of BKMV Moving Parts GmbH

“What an inspiring journey! For me, the Ars Electronica trip was a space brimming with creative energy, featuring fascinating works of art, intense conversations, and a diverse array of personalities and topics. In the workshops, I was able to get hands-on, experiment with ideas, and exchange thoughts with others. This combination of inspiration and connection provided valuable momentum for my upcoming projects.”

Nicole Schymiczek, THEATERtRÄUME

Veronika Liebl, Managing Director of FESTIVAL PRIX EXHIBITIONS at Ars Electronica Linz GmbH & Co KG, also emphasizes the importance of this exchange:

“What Bayern Innovativ’s Cross-Innovation Journey at Ars Electronica has made clear is that creativity is not an add-on to technology, but rather the space of possibilities it creates. It is only through the exchange between art, creativity, and industry that the shifts in perspective emerge which enable a genuine negotiation of the future.”

Initial Project Ideas at the Intersections

The discussion gave rise to the first concrete project ideas: One idea was to develop an artistic project in which robotics enables new forms of expression and art is expanded through movement, sensor technology, or interaction. Another approach combined fine motor skills, digital twins, and serious gaming to make robotics more empathetic and tangible.

In addition, the idea emerged to examine autonomous robots in public spaces more closely: How should they present themselves, move, and communicate with people when they encounter them without having given their explicit consent beforehand? What design creates orientation and trust without feigning a human personality?

Thus, what began as an initial get-together became a starting point for concrete collaboration. For robotics companies and research institutions, the exchange opened up new perspectives on user experience, human-machine relationships, and societal acceptance. As a result, technological developments can be more closely aligned with human needs and societal expectations.
For CreativeTech stakeholders, new fields of application emerged for their expertise. At the same time, they gained access to potential partners in technology and research and were able to contribute their perspectives to development processes at an early stage.
For the innovation ecosystem, a sustainable exchange emerged between technology, research, and Creative Tech. The dialogue bridged different ways of thinking and working, fostered new collaborations, and thereby laid the foundation for innovative solutions that are socially relevant.

The journey doesn’t end in Linz

The three days were not an ending, but a beginning. The next step is to deepen connections, flesh out project ideas, and further develop potential collaborations. Bilateral discussions, initial concept sketches, and the exploration of funding and implementation opportunities form the foundation for this.

Bayern Innovativ will continue to actively support this process. “Creativity meets Robotic” has shown that innovation begins when different people are willing to truly listen to one another. This requires not only bridges, but also people who can translate between worlds.
The trip was organized by the CreativeTechHUB of Bayern Innovativ GmbH in cooperation with Ars Electronica and the Bavarian State Ministry of Economic Affairs, Regional Development, and Energy (StMWi).

Robotics: AI & Humans – Human-Machine Interaction & Humanoid Robotics & Animaloid Robotics & Hand, Face, and Sound Design & Work 4.0

Inspiring Questions:

  1. Human–Machine Interaction
    What does a humanoid robot feel like? Gestures, facial expressions, voice, UX/CX, storytelling, social cues.
  2. AI, Personality & Expression
    How much “character” can a robot have? AI for behavior, language, movement, ethics, dramaturgical inspiration.
  3. Body & Choreography
    How does a robot move in a way that is understandable or aesthetically pleasing? Motion design, body language, collaboration with performers.
  4. Identity & Empathy
    Why do we anthropomorphize machines? The Uncanny Valley, attachment, psychological reflection, design ethics of closeness.

 

Participants in the Cross-Innovation Journey will receive exclusive access to an interdisciplinary program at the intersection of art, technology, and robotics, featuring the following offerings:

  • Insights into one of the most renowned festivals for art and technology, Ars Electronica 2026 – The Future Begins
  • A curated program (guided tours, speed dating, artist meet-and-greet, innovation workshop) led by the curators of the Ars Electronica Festival on the topic of robotics: AI & Humans – Human-Machine Interaction & Humanoid Robotics & Animaloid Robotics & Hand-Face-Sound Design & Work 4.0
  • Travel arrangements organized by CreativeTechHUB, a division of Bayern Innovativ GmbH
  • Access to exclusive networking events, workshops, and panels
  • Opportunities to present your own projects
  • Direct interaction with international artists, scientists, and robotics companies
  • Expense reimbursement, daily meals, and a group dinner

Tentative program, subject to change!

The first day of the festival is dedicated to learning about best practices, getting to know one another, and finding inspiration.

Morning

Individual Travel

starting at 12:30 p.m.

Arrival and Getting to Know Each Other

3:30 p.m. – 5:30 p.m.

Science + Technology + Art Tour

Guided tour offering insights into selected art-x-tech projects, including meetings with participating artists and researchers

5:30 p.m. – 6:30 p.m.

Insights into the collaborative practices of the Ars Electronica Futurelab and its current industry projects

7:30 p.m.

Opening of Ars Electronica 2026

Public event at the Mariendom in Linz

The second day of the program is dedicated to knowledge sharing and the program kickoff. The group will have the opportunity to discuss ideas for Art-x-Tech programs, followed by conversations with people who are already successfully implementing such programs.

10:00 a.m. – 12:00 p.m.

Guided Tour of the Ars Electronica Center

12:00 p.m. – 1:00 p.m.

Customized Lunch

1:00 p.m. – 5:00 p.m.

Ideation Session I

4 × 30 min.: Each company meets with up to 3–4 artists

starting at 5:00 p.m.

Networking and dinner together

The day aims to foster alliances between science, technology, and artistic practice that effectively drive innovation. The second ideation session is designed to help participants understand common areas of exploration. The tour concludes with a visit to the impressive, immersive world of Deep Space 8K at the Ars Electronica Center.

9:30 a.m. – 12:30 p.m.

Ideation Session II

Workshop groups on specific topics identified from the call for proposals

12:00 p.m. – 1:00 p.m.

Scheduled Tour of the Tobacco Factory

1:30 p.m. – 2:15 p.m.

Networking and a group lunch

starting at 5:00 p.m.

Individual Return Trip

Ben Bengler: “Klang-/LichtSTROM”: A new immersive sound and light installation developed specifically for SONIC SATURDAY 2026 at the Anton Bruckner Private University as part of the Ars Electronica Festival.

On Friday, September 11, 2026, at 5:00 p.m., a special live performance will take place within the installation in Room 0.301. Additional live sessions are scheduled for Saturday, September 12, 2026, from 3:00 p.m. to 8:00 p.m.

Quirin Münch: Cat Production | Nutri Hero VR as part of "create your world": Nutri Hero VR is a virtual reality application designed to enhance health literacy. It combines nutrition, exercise, and disease prevention in an interactive experience: In an anatomically accurate visualization of the human intestine featuring over 35,000 animated intestinal villi, players distinguish between beneficial and harmful influences while on the move. Developed by QM Interactive and CAT MEDIC for Audi BKK, it can be experienced at the festival as part of “create your world.”

Alla Kolpakova, govar GmbH: Exhibitions in the Courtyard of the University of Art and Design Linz: OYA and Trinity Tarot Garden

Trinity Tarot Garden is an immersive XR installation that brings to life a walk-through virtual sculpture park featuring 28 oversized, symbolic sculptures. Using a VR headset, visitors immerse themselves in a digital world that combines art, technology, and spatial experience.

starting at 5:00 p.m.

Individual Return Trip

starting at 5:00 p.m.

Individual Return Trip

Ilja Mirsky | BAVARIAN STATE THEATER | Expanded Conference | More information to follow

Mathis Nitschke | Workshop | Who Decides the Music? A hands-on session on how music changes the meaning of a work. | Vaulted Hall, Ursulinenhof

starting at 5:00 p.m.

Individual Return Trip

The goal of the Cross-Innovation Journey is to initiate concrete follow-up projects between CreativeTech stakeholders and companies in the robotics sector, as well as representatives from science and research, and to establish sustainable, practical collaborations. To this end, the journey specifically brings together people, ideas, and perspectives from both fields and creates a space where initial ideas can grow into something more: new partnerships, initial prototypes, and concrete joint projects.

What emerges here has an impact beyond the trip itself: Promising approaches can be further developed and specifically supported afterward, with a clear focus on enabling long-term collaboration and genuine innovation.

The jury has met and selected the participants from all eleven sub-sectors of the cultural and creative industries (CCI). These 11 creative professionals will travel together to Linz, each bringing different experiences, working styles, and perspectives:

Participating robotics companies:

The trip is organized by the CreativeTechHUB of Bayern Innovativ GmbH in cooperation with Ars Electronica and the Bavarian State Ministry of Economic Affairs, Regional Development, and Energy (StMWi).

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Logo von Bayerisches Staatsministerium für Wirtschaft, Landesentwicklung und Energie Bayerisches Staatsministerium für Wirtschaft, Landesentwicklung und Energie,
Ars Electronica Linz GmbH & Co KG,
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Technical Contact

Johanna Lison
+49 911 20671-218
CreativeTechHUB, Project Manager, Bayern Innovativ GmbH, Nuremberg

Organizational Contact

Julia Wirnshofer
+49 911 20671-438
CreativeTechHUB, Project Organisation, Bayern Innovativ GmbH, Nuremberg

Press & Marketing Contact

Sabeth Hron
+49 911 20671-422
CreativeTechHUB, Marketing, Bayern Innovativ GmbH, Nuremberg

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