Metaverse, NFTs, Crypto Currencies etc. Where are we now and where are we headed?
Louis Schulze: Earlier this year I started a podcast series around the topic of Web3 like metaverse, crypto etc. to understand what it's all about. How I define the picture for me today is that Metaverse is the vision of a completely digitally connected world. That may be the case in five to 15 years. We'll be moving around immersively via AR and VR then. Digital economies exist there and we meet in digital space. The ongoing digitization is pushing everything in that direction. Web3 is the next stage to this metaverse. The blockchain-based Web3 technology, as a new idea of the Internet, adds new functions to the already existing Internet. It thus increasingly enables the image of a digital and connected world that then fully surrounds us.
Do we simply have to rethink the entire Internet world?
Louis Schulze: At least that is how it is promoted by the advocats of Web3. The word Web3 is a term that has been known in America for about two to three years. In Europe and especially in Germany, the term is rather less known. Here, the words "cryptocurrencies" and certainly "blockchain" and "Bitcoin" were more familiar. But wrapping these terms into a construct or a new idea of the internet is very new. To make it easier to grasp the terms, I came up with a metaphor: If a small house is built, then the blockchain as the technological foundation of this new Internet would be the basement, so to speak. A wide variety of technologies are based on it. One is cryptocurrencies. The idea of a financial world without banks, deFi, is a technology based on the blockchain. Another technology is NFT (non-fungible token). This is a kind of digital certificate of authenticity, also based on blockchain. The acronym DAOs (Decentralized Autonomous Organizations) stands for organizations in which you can participate directly by purchasing a token. It is a kind of community with a bank account. The last term to mention is: X to earn, play to earn or data to earn. This means that I generate and earn tokens through certain actions in the digital space, such as playing games (in the case of play to earn). The technologies form the second floor of the house with four rooms. The metaverse builds on top of this. Last, the Web3 forms the roof of the house. To give another definition: Internet is owned by the users and builders. Orchestrated with Tokens.
There is now more behind the Metaverse than just gaming, right?
Louis Schulze: I think it also depends very much on the definition and how I look at this Metaverse. Because if I associate with the metaverse the image of Second Life and of perhaps poorly animated 3D graphics, where few people move, then it has no real use. I'm also honestly not the very biggest fan of so many of the applications we're seeing right now. For example, I doubt whether it makes sense for our society and our economy to attend a concert in the Metaverse or buy a leather jacket there. I actually have a very hard time with those use cases. Of course, if you ask the fashion industry, they would point out the benefits, like digital dressing. I can put on something different without having to produce or buy the clothes separately. That also serves sustainability. I think it becomes interesting when I really see it as the final stage and also the vision of a digital open economy. I think autonomous driving is also part of the metaverse. Here, I am guided by an algorithm. I can no longer intervene myself and am exposed to it. And that is actually already metaverse. I am steered by a code - that is this vision of a completely digitally connected world.
Is Metaverse just hype or are tangible use cases emerging for SMEs?
Louis Schulze: The exciting thing is that the SME sector and also the B2B sector in particular are actually much further ahead when it comes to the topic of VR and AR and Co. We often notice this development in the B2C sector in the media. Everyone is talking about the latest shopping experiences, holding meetings and going to concerts in the metaverse. There are more and more use cases around immersive manufacturing, VR based production and predictive maintenance. For a manufacturing SME, those would be the first areas where I would see added value in terms of Metaverse.
So, in a kind of beta testing, I could try out a facility without having to build it first?
Louis Schulze: Of course, first of all, enabling technology is important. We often talk about the VR goggles and co. Certainly that's one of the first things I have to invest in to have that experience. There are also applications and metaverses that work without these glasses. At the end of the day, it's a 3D world that we already know from gaming. Then it needs these so-called CAD drawings, as we know them from the past. These are then specifically adapted to the 3D worlds and also standardized to make them accessible for all. This ensures a uniform experience. In the second step we talk about buzzwords like Unreal Engine and Co. In Germany, there are many providers who support the initial production planning and the production process. In this way, initial prototypes of new machines etc. can be examined in the metaverse, i.e. in the digital world.